Player SOPs


Joining the Server

Processes to help players who are joining the server.

Community and Player Interactions

Community and Player Interactions

DMs with Staff Members

If any player wishes to have a private conversation with a Staff Member, they should use the Support Ticket channel to Start a Conversation and then ping the staff member in there.

Adults may DM a staff member directly if required, but it is encouraged that even those be maintained through the in-server Support System.

Children (18 and under) absolutely are not allowed to have private conversations with non-family adult members of the community, including staff members.

Other staff members who are observing a DM conversation between staff and a community member should NOT interact with the conversation unless absolutely needed or that person is called into the DM channel. Treat this like a DM between two people, but where the rest of the staff team can observe the conversation for transparency and safety reasons.

Travel

Travel

🚄 High Speed Rail (HS Rail)

Build ultra-fast railways across the world using HS Rails!

🧱 How to Build a High Speed Track

  1. Create a High Speed Rail.

    • Place a Powered Rail on top of an Emerald Block — this marks it as a High Speed Rail.

    • Important: The Emerald Block does not power the rail! You still need to power it using a Redstone Torch, Lever, or another method.

  2. Build a Launcher Stretch.
    You need at least 16 High Speed Rails in a row (each powered and placed on Emerald Blocks) to reach full speed.

  3. Maintain Speed.
    Once you're at top speed, place 1 High Speed Rail every 30 blocks (on powered Emerald Blocks) to stay fast!

 

🛤️ Slowing Down (for Turns, Hills, or Stops)

 

💡 Tips & Warnings

Nations, Lands, Ownership, and Wars

Nations, Lands, Ownership, and Wars

Lands Overview

🏰 Lighthouse Lands System Overview

The Lands plugin lets every player or group form their own Land, grow it into a Town, unite into Nations, and even engage in friendly Wars.
It replaces our old claim system with a deeper, community-driven system of politics, protection, and progression.


⚒️ Claiming Land


💰 Economy & Upkeep


🏡 Land Features


🧱 Land Growth (Levels)

Lands grow stronger the more active and populated they become:

Level Title Requirements Benefits
1 Settlement New land 10 claim chunks
2 Village 3 members, 30 chunks, ₤480 bank +1 claim
3 Town 6 members, 50 chunks, ₤1920 bank +2 claims
4 Province 12 members, 100 chunks, ₤9600 bank +4 claims
5 Land 24 members, 200 chunks, ₤23040 bank +8 claims

🌍 Nations


⚔️ Wars


🚶 Player Perks


🎵 Extras


🧭 Getting Started

  1. /lands create <name> — start your land.

  2. /lands claim — claim your first area.

  3. /lands trust <player> — invite friends.

  4. /lands deposit <amount> — fund your land bank.

  5. Grow your land into a town, then join or found a nation!

 

Lands documentation: https://wiki.incredibleplugins.com/lands/players/basics/start 

Nations, Lands, Ownership, and Wars

Wars

⚔️ War Requirements and Rules

The Lands War System allows players, lands, and nations to challenge one another in structured PvP conflicts.
The following outlines the requirements for declaring a war, being declared upon, and key rules surrounding the process.


1. Attacker Requirements

To declare a war, the attacking land or nation must meet all of the following conditions:

Requirement Description
Minimum Trusted Players The attacking land must have at least one trusted member.
Land Age The land must be at least 2 days old.
Minimum Balance The land must have ₤1,600 or more in its land bank.
Eligible Days War declarations can be made Monday through Friday.
Eligible Hours Declarations are allowed at any hour of the day.
Preparation Period After declaring war, there is a 1-day preparation period before combat begins.
Mutual Consent The defender must accept the declaration before the war officially starts.
Online Requirement Currently disabled; attackers can declare even if no defender is online.

2. Defender Requirements

To be declared upon, the defending land or nation must meet the following conditions:

Requirement Description
Minimum Trusted Players The defending land must have at least one trusted member.
Land Age The land must be at least 7 days old.
Minimum Balance The land must have ₤800 or more in its land bank to be a valid war target.
Nation Membership If part of a nation, the nation’s balance and settings may determine eligibility instead.

3. Declaration Process

  1. The attacker issues a declaration with /wars declare <land>.

  2. The defender receives a notification and must accept the war to begin hostilities.

  3. If no response is given within 5 days, the declaration expires automatically.

  4. After acceptance, both sides have 24 hours of preparation time before combat starts.

  5. The server broadcasts the declaration and start of the war to all players.


4. War Shields

Certain lands and nations are automatically protected from being attacked:

During an active war shield, the protected land or nation cannot be attacked or declared upon.


5. Victory Conditions


6. Additional Notes


 

Nations, Lands, Ownership, and Wars

War Strategy & Commands

⚔️ War Strategy & Commands

The Lands War System allows player-run Lands and Nations to engage in fair, organized PvP battles for territory, prestige, or tribute.
This guide explains the essential commands, combat mechanics, and strategic systems that come into play once a war has been declared.


1. Core War Commands

Command Description
/wars declare <target> Declare war on another Land or Nation. The defender must accept before the war begins.
/wars accept <attacker> Accept an incoming war declaration. The 24-hour preparation period then begins.
/wars deny <attacker> Reject or ignore an unwanted declaration.
/wars info Displays active wars, your team’s points, objectives, and timers.
/wars top Shows the current leaderboard for wars and top combatants.
/wars surrender Ends the war early, paying tribute to the other side.
/wars tribute Displays the tribute amount that would be paid if your side surrendered.
/wars capture Opens your war menu, including the recipe for capture flags.

2. Capture Flags

Crafting a Flag

A capture flag must be crafted using the following recipe:

Slot Layout Items
Row 1 Air, Red Stained Glass Pane, Air
Row 2 Air, Beacon, Air
Row 3 Iron Block, Iron Block, Iron Block

Using a Flag


3. Scoring & Victory

Action Points Awarded
Player Kill +1 point
Capture Flag Held +5 points
Destroy Enemy Flag +3 points
Explode Enemy Flag +5 points

Victory Condition:
The team with the fewest members sets the point multiplier.


4. Surrender & Tribute


5. War Shields & Protection

Shield Type Duration Applies When
New Land/Nation 7 days Automatically granted on creation.
Voluntary Surrender (Pre-War) 1 day When surrendering before combat begins.
Post-War 7 days After any war ends, for both sides.
Surrender During War 10 days When surrendering mid-battle.

While a shield is active, that Land or Nation cannot be attacked or declared upon.


6. Combat Behavior


7. Strategic Tips

  1. Prepare your land bank. Ensure you can pay upkeep and any potential tribute.

  2. Build defensively. Fortify your main areas, and avoid keeping valuables near borders.

  3. Coordinate your team. Trusted members can help defend flags and rebuild after attacks.

  4. Time your declarations. Wars can only be declared Monday–Friday, so plan assaults accordingly.

  5. Use your shield wisely. A few peaceful days can make the difference between rebuilding or ruin.

  6. Join a nation. Nations can pool resources, defenses, and manpower to deter enemy attacks.


8. War Lifecycle Overview

Stage Duration Description
Declaration Instant Attacker declares war. Defender receives notification.
Acceptance Window 5 days Defender must accept; otherwise, the declaration expires.
Preparation 1 day Both sides prepare before combat begins.
Active War Up to 36 hours Battle period where points are earned.
Resolution War ends when one side reaches the point goal, surrenders, or time expires.
Post-War Shield 7–10 days Both sides protected from further declarations.

9. End-of-War Outcomes

Outcome Result
Victory Winning land receives tribute (50% of loser’s balance).
Defeat Losing land pays tribute and enters shielded cooldown.
Surrender Loser immediately pays tribute and ends war early.
Draw (Timeout) No tribute exchanged; both sides receive shields.

10. Summary

War in Lands is designed to be strategic, fair, and balanced, encouraging teamwork and diplomacy as much as combat.
Players should plan their declarations carefully, coordinate with allies, and maintain their economy to ensure their land’s survival and success.

Nations, Lands, Ownership, and Wars

War Quick-Reference Guide

⚔️ War Quick-Reference

How to Start a War

Winning & Scoring

Capture Flags

Surrender & Tribute

Other Rules

Pro Tip:
Keep funds ready, defend your flags, and use your war shield time to rebuild or plan your next move!