# Wars

# ⚔️ War Requirements and Rules

The **Lands War System** allows players, lands, and nations to challenge one another in structured PvP conflicts.  
The following outlines the requirements for declaring a war, being declared upon, and key rules surrounding the process.

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## 1. Attacker Requirements

To **declare a war**, the attacking land or nation must meet all of the following conditions:

<div class="_tableContainer_1rjym_1" id="bkmrk-requirement-descript"><div class="group _tableWrapper_1rjym_13 flex w-fit flex-col-reverse" tabindex="-1"><table class="w-fit min-w-(--thread-content-width)" data-end="1382" data-start="607"><thead data-end="636" data-start="607"><tr data-end="636" data-start="607"><th data-col-size="sm" data-end="621" data-start="607">Requirement</th><th data-col-size="md" data-end="636" data-start="621">Description</th></tr></thead><tbody data-end="1382" data-start="668"><tr data-end="763" data-start="668"><td data-col-size="sm" data-end="698" data-start="668">**Minimum Trusted Players**</td><td data-col-size="md" data-end="763" data-start="698">The attacking land must have **at least one trusted member**.</td></tr><tr data-end="824" data-start="764"><td data-col-size="sm" data-end="779" data-start="764">**Land Age**</td><td data-col-size="md" data-end="824" data-start="779">The land must be **at least 2 days old**.</td></tr><tr data-end="906" data-start="825"><td data-col-size="sm" data-end="847" data-start="825">**Minimum Balance**</td><td data-col-size="md" data-end="906" data-start="847">The land must have **₤1,600 or more** in its land bank.</td></tr><tr data-end="986" data-start="907"><td data-col-size="sm" data-end="927" data-start="907">**Eligible Days**</td><td data-col-size="md" data-end="986" data-start="927">War declarations can be made **Monday through Friday**.</td></tr><tr data-end="1064" data-start="987"><td data-col-size="sm" data-end="1008" data-start="987">**Eligible Hours**</td><td data-col-size="md" data-end="1064" data-start="1008">Declarations are allowed **at any hour of the day**.</td></tr><tr data-end="1176" data-start="1065"><td data-col-size="sm" data-end="1090" data-start="1065">**Preparation Period**</td><td data-col-size="md" data-end="1176" data-start="1090">After declaring war, there is a **1-day preparation period** before combat begins.</td></tr><tr data-end="1280" data-start="1177"><td data-col-size="sm" data-end="1198" data-start="1177">**Mutual Consent**</td><td data-col-size="md" data-end="1280" data-start="1198">The defender must **accept** the declaration before the war officially starts.</td></tr><tr data-end="1382" data-start="1281"><td data-col-size="sm" data-end="1306" data-start="1281">**Online Requirement**</td><td data-col-size="md" data-end="1382" data-start="1306">Currently disabled; attackers can declare even if no defender is online.</td></tr></tbody></table>

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## 2. Defender Requirements

To **be declared upon**, the defending land or nation must meet the following conditions:

<div class="_tableContainer_1rjym_1" id="bkmrk-requirement-descript-1"><div class="group _tableWrapper_1rjym_13 flex w-fit flex-col-reverse" tabindex="-1"><table class="w-fit min-w-(--thread-content-width)" data-end="1948" data-start="1508"><thead data-end="1537" data-start="1508"><tr data-end="1537" data-start="1508"><th data-col-size="sm" data-end="1522" data-start="1508">Requirement</th><th data-col-size="md" data-end="1537" data-start="1522">Description</th></tr></thead><tbody data-end="1948" data-start="1569"><tr data-end="1664" data-start="1569"><td data-col-size="sm" data-end="1599" data-start="1569">**Minimum Trusted Players**</td><td data-col-size="md" data-end="1664" data-start="1599">The defending land must have **at least one trusted member**.</td></tr><tr data-end="1725" data-start="1665"><td data-col-size="sm" data-end="1680" data-start="1665">**Land Age**</td><td data-col-size="md" data-end="1725" data-start="1680">The land must be **at least 7 days old**.</td></tr><tr data-end="1830" data-start="1726"><td data-col-size="sm" data-end="1748" data-start="1726">**Minimum Balance**</td><td data-col-size="md" data-end="1830" data-start="1748">The land must have **₤800 or more** in its land bank to be a valid war target.</td></tr><tr data-end="1948" data-start="1831"><td data-col-size="sm" data-end="1855" data-start="1831">**Nation Membership**</td><td data-col-size="md" data-end="1948" data-start="1855">If part of a nation, the nation’s balance and settings may determine eligibility instead.</td></tr></tbody></table>

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## 3. Declaration Process

1. The attacker issues a declaration with `/wars declare <land>`.
2. The defender receives a notification and must **accept** the war to begin hostilities.
3. If no response is given within **5 days**, the declaration expires automatically.
4. After acceptance, both sides have **24 hours of preparation time** before combat starts.
5. The server broadcasts the declaration and start of the war to all players.

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## 4. War Shields

Certain lands and nations are automatically protected from being attacked:

- **Newly created** lands/nations have a **7-day war shield**.
- **Surrendered** lands/nations receive a **10-day shield**.
- **Voluntary surrender before combat** grants a **1-day shield**.
- **All participants** receive a **7-day shield** after any war concludes.

During an active war shield, the protected land or nation **cannot be attacked or declared upon**.

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## 5. Victory Conditions

- Each team earns points through combat and objectives.
    
    
    - **+1 point per player kill**
    - **+5 points for capturing a flag**
- The team that reaches the required point total first wins.
    
    
    - Minimum win threshold: **35 points**.
- Upon surrender or defeat, the losing side pays a **tribute** to the victors (up to 50% of the loser’s land balance).

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## 6. Additional Notes

- Wars are **enabled for both lands and nations** (not nation-only).
- Friendly fire among teammates is **allowed** but does **not** grant war points.
- Capturing enemy land through flag placement is enabled; holding the flag for **10 minutes** captures the chunk.
- All major events (declaration, start, victory, surrender) are broadcast to the entire server.

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