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War Strategy & Commands

⚔️ War Strategy & Commands

The Lands War System allows player-run Lands and Nations to engage in fair, organized PvP battles for territory, prestige, or tribute.
This guide explains the essential commands, combat mechanics, and strategic systems that come into play once a war has been declared.


1. Core War Commands

CommandDescription
/wars declare <target>Declare war on another Land or Nation. The defender must accept before the war begins.
/wars accept <attacker>Accept an incoming war declaration. The 24-hour preparation period then begins.
/wars deny <attacker>Reject or ignore an unwanted declaration.
/wars infoDisplays active wars, your team’s points, objectives, and timers.
/wars topShows the current leaderboard for wars and top combatants.
/wars surrenderEnds the war early, paying tribute to the other side.
/wars tributeDisplays the tribute amount that would be paid if your side surrendered.
/wars captureOpens your war menu, including the recipe for capture flags.

2. Capture Flags

Crafting a Flag

A capture flag must be crafted using the following recipe:

Slot LayoutItems
Row 1Air, Red Stained Glass Pane, Air
Row 2Air, Beacon, Air
Row 3Iron Block, Iron Block, Iron Block

Using a Flag

  • Flags can be placed only by members with the MANAGE_WAR role flag.

  • Each team may have up to 3 capture flags active at once.

  • Once placed, invaders must hold the flag for 10 minutes to capture the area.

  • A captured chunk becomes unclaimed by the enemy. (Your config currently does not auto-claim it for the attacker.)

  • Flags can only be placed every 10 minutes per team.


3. Scoring & Victory

ActionPoints Awarded
Player Kill+1 point
Capture Flag Held+5 points
Destroy Enemy Flag+3 points
Explode Enemy Flag+5 points

Victory Condition:
The team with the fewest members sets the point multiplier.

  • Required points = Smallest team size × 5

  • Minimum total points to win = 35


4. Surrender & Tribute

  • Surrender is always available (force: true).

  • If the defenders surrender: they pay up to 50% of their land balance to the attackers.

  • If the attackers surrender: they pay a ₤1,600 tribute to the defenders.

  • Tribute is taken from the land’s bank account, or from the owner if no bank exists.

  • After surrender, both sides receive a temporary war shield (10 days by default).


5. War Shields & Protection

Shield TypeDurationApplies When
New Land/Nation7 daysAutomatically granted on creation.
Voluntary Surrender (Pre-War)1 dayWhen surrendering before combat begins.
Post-War7 daysAfter any war ends, for both sides.
Surrender During War10 daysWhen surrendering mid-battle.

While a shield is active, that Land or Nation cannot be attacked or declared upon.


6. Combat Behavior

  • Friendly fire among teammates is allowed but does not count toward war points.

  • Combat tags: players who attack are tagged for 15 seconds and cannot teleport or fly until the timer ends.

  • Flight is automatically disabled during combat.

  • Keep inventory: disabled during wars (configured separately from land keep-inventory rules).

  • Invader permissions: During war, attackers can perform limited actions in enemy territory:

    • Pick up items

    • Attack players

    • Enter lands

    • Harvest crops

    • Place or break utility blocks (Ladders, Vines, Scaffolding)


7. Strategic Tips

  1. Prepare your land bank. Ensure you can pay upkeep and any potential tribute.

  2. Build defensively. Fortify your main areas, and avoid keeping valuables near borders.

  3. Coordinate your team. Trusted members can help defend flags and rebuild after attacks.

  4. Time your declarations. Wars can only be declared Monday–Friday, so plan assaults accordingly.

  5. Use your shield wisely. A few peaceful days can make the difference between rebuilding or ruin.

  6. Join a nation. Nations can pool resources, defenses, and manpower to deter enemy attacks.


8. War Lifecycle Overview

StageDurationDescription
DeclarationInstantAttacker declares war. Defender receives notification.
Acceptance Window5 daysDefender must accept; otherwise, the declaration expires.
Preparation1 dayBoth sides prepare before combat begins.
Active WarUp to 36 hoursBattle period where points are earned.
ResolutionWar ends when one side reaches the point goal, surrenders, or time expires.
Post-War Shield7–10 daysBoth sides protected from further declarations.

9. End-of-War Outcomes

OutcomeResult
VictoryWinning land receives tribute (50% of loser’s balance).
DefeatLosing land pays tribute and enters shielded cooldown.
SurrenderLoser immediately pays tribute and ends war early.
Draw (Timeout)No tribute exchanged; both sides receive shields.

10. Summary

War in Lands is designed to be strategic, fair, and balanced, encouraging teamwork and diplomacy as much as combat.
Players should plan their declarations carefully, coordinate with allies, and maintain their economy to ensure their land’s survival and success.