War Strategy & Commands
⚔️ War Strategy & Commands
The Lands War System allows player-run Lands and Nations to engage in fair, organized PvP battles for territory, prestige, or tribute.
This guide explains the essential commands, combat mechanics, and strategic systems that come into play once a war has been declared.
1. Core War Commands
| Command | Description |
|---|---|
/wars declare <target> |
Declare war on another Land or Nation. The defender must accept before the war begins. |
/wars accept <attacker> |
Accept an incoming war declaration. The 24-hour preparation period then begins. |
/wars deny <attacker> |
Reject or ignore an unwanted declaration. |
/wars info |
Displays active wars, your team’s points, objectives, and timers. |
/wars top |
Shows the current leaderboard for wars and top combatants. |
/wars surrender |
Ends the war early, paying tribute to the other side. |
/wars tribute |
Displays the tribute amount that would be paid if your side surrendered. |
/wars capture |
Opens your war menu, including the recipe for capture flags. |
2. Capture Flags
Crafting a Flag
A capture flag must be crafted using the following recipe:
| Slot Layout | Items |
|---|---|
| Row 1 | Air, Red Stained Glass Pane, Air |
| Row 2 | Air, Beacon, Air |
| Row 3 | Iron Block, Iron Block, Iron Block |
Using a Flag
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Flags can be placed only by members with the
MANAGE_WARrole flag. -
Each team may have up to 3 capture flags active at once.
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Once placed, invaders must hold the flag for 10 minutes to capture the area.
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A captured chunk becomes unclaimed by the enemy. (Your config currently does not auto-claim it for the attacker.)
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Flags can only be placed every 10 minutes per team.
3. Scoring & Victory
| Action | Points Awarded |
|---|---|
| Player Kill | +1 point |
| Capture Flag Held | +5 points |
| Destroy Enemy Flag | +3 points |
| Explode Enemy Flag | +5 points |
Victory Condition:
The team with the fewest members sets the point multiplier.
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Required points = Smallest team size × 5
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Minimum total points to win = 35
4. Surrender & Tribute
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Surrender is always available (
force: true). -
If the defenders surrender: they pay up to 50% of their land balance to the attackers.
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If the attackers surrender: they pay a ₤1,600 tribute to the defenders.
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Tribute is taken from the land’s bank account, or from the owner if no bank exists.
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After surrender, both sides receive a temporary war shield (10 days by default).
5. War Shields & Protection
| Shield Type | Duration | Applies When |
|---|---|---|
| New Land/Nation | 7 days | Automatically granted on creation. |
| Voluntary Surrender (Pre-War) | 1 day | When surrendering before combat begins. |
| Post-War | 7 days | After any war ends, for both sides. |
| Surrender During War | 10 days | When surrendering mid-battle. |
While a shield is active, that Land or Nation cannot be attacked or declared upon.
6. Combat Behavior
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Friendly fire among teammates is allowed but does not count toward war points.
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Combat tags: players who attack are tagged for 15 seconds and cannot teleport or fly until the timer ends.
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Flight is automatically disabled during combat.
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Keep inventory: disabled during wars (configured separately from land keep-inventory rules).
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Invader permissions: During war, attackers can perform limited actions in enemy territory:
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Pick up items
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Attack players
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Enter lands
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Harvest crops
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Place or break utility blocks (Ladders, Vines, Scaffolding)
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7. Strategic Tips
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Prepare your land bank. Ensure you can pay upkeep and any potential tribute.
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Build defensively. Fortify your main areas, and avoid keeping valuables near borders.
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Coordinate your team. Trusted members can help defend flags and rebuild after attacks.
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Time your declarations. Wars can only be declared Monday–Friday, so plan assaults accordingly.
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Use your shield wisely. A few peaceful days can make the difference between rebuilding or ruin.
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Join a nation. Nations can pool resources, defenses, and manpower to deter enemy attacks.
8. War Lifecycle Overview
| Stage | Duration | Description |
|---|---|---|
| Declaration | Instant | Attacker declares war. Defender receives notification. |
| Acceptance Window | 5 days | Defender must accept; otherwise, the declaration expires. |
| Preparation | 1 day | Both sides prepare before combat begins. |
| Active War | Up to 36 hours | Battle period where points are earned. |
| Resolution | — | War ends when one side reaches the point goal, surrenders, or time expires. |
| Post-War Shield | 7–10 days | Both sides protected from further declarations. |
9. End-of-War Outcomes
| Outcome | Result |
|---|---|
| Victory | Winning land receives tribute (50% of loser’s balance). |
| Defeat | Losing land pays tribute and enters shielded cooldown. |
| Surrender | Loser immediately pays tribute and ends war early. |
| Draw (Timeout) | No tribute exchanged; both sides receive shields. |
10. Summary
War in Lands is designed to be strategic, fair, and balanced, encouraging teamwork and diplomacy as much as combat.
Players should plan their declarations carefully, coordinate with allies, and maintain their economy to ensure their land’s survival and success.
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