Wars
⚔️ War Requirements and Rules
The Lands War System allows players, lands, and nations to challenge one another in structured PvP conflicts.
The following outlines the requirements for declaring a war, being declared upon, and key rules surrounding the process.
1. Attacker Requirements
To declare a war, the attacking land or nation must meet all of the following conditions:
| Requirement | Description |
|---|---|
| Minimum Trusted Players | The attacking land must have at least one trusted member. |
| Land Age | The land must be at least 2 days old. |
| Minimum Balance | The land must have ₤1,600 or more in its land bank. |
| Eligible Days | War declarations can be made Monday through Friday. |
| Eligible Hours | Declarations are allowed at any hour of the day. |
| Preparation Period | After declaring war, there is a 1-day preparation period before combat begins. |
| Mutual Consent | The defender must accept the declaration before the war officially starts. |
| Online Requirement | Currently disabled; attackers can declare even if no defender is online. |
2. Defender Requirements
To be declared upon, the defending land or nation must meet the following conditions:
| Requirement | Description |
|---|---|
| Minimum Trusted Players | The defending land must have at least one trusted member. |
| Land Age | The land must be at least 7 days old. |
| Minimum Balance | The land must have ₤800 or more in its land bank to be a valid war target. |
| Nation Membership | If part of a nation, the nation’s balance and settings may determine eligibility instead. |
3. Declaration Process
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The attacker issues a declaration with
/wars declare <land>. -
The defender receives a notification and must accept the war to begin hostilities.
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If no response is given within 5 days, the declaration expires automatically.
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After acceptance, both sides have 24 hours of preparation time before combat starts.
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The server broadcasts the declaration and start of the war to all players.
4. War Shields
Certain lands and nations are automatically protected from being attacked:
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Newly created lands/nations have a 7-day war shield.
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Surrendered lands/nations receive a 10-day shield.
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Voluntary surrender before combat grants a 1-day shield.
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All participants receive a 7-day shield after any war concludes.
During an active war shield, the protected land or nation cannot be attacked or declared upon.
5. Victory Conditions
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Each team earns points through combat and objectives.
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+1 point per player kill
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+5 points for capturing a flag
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The team that reaches the required point total first wins.
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Minimum win threshold: 35 points.
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Upon surrender or defeat, the losing side pays a tribute to the victors (up to 50% of the loser’s land balance).
6. Additional Notes
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Wars are enabled for both lands and nations (not nation-only).
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Friendly fire among teammates is allowed but does not grant war points.
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Capturing enemy land through flag placement is enabled; holding the flag for 10 minutes captures the chunk.
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All major events (declaration, start, victory, surrender) are broadcast to the entire server.
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