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Wars

⚔️ War Requirements and Rules

The Lands War System allows players, lands, and nations to challenge one another in structured PvP conflicts.
The following outlines the requirements for declaring a war, being declared upon, and key rules surrounding the process.


1. Attacker Requirements

To declare a war, the attacking land or nation must meet all of the following conditions:

Requirement Description
Minimum Trusted Players The attacking land must have at least one trusted member.
Land Age The land must be at least 2 days old.
Minimum Balance The land must have ₤1,600 or more in its land bank.
Eligible Days War declarations can be made Monday through Friday.
Eligible Hours Declarations are allowed at any hour of the day.
Preparation Period After declaring war, there is a 1-day preparation period before combat begins.
Mutual Consent The defender must accept the declaration before the war officially starts.
Online Requirement Currently disabled; attackers can declare even if no defender is online.

2. Defender Requirements

To be declared upon, the defending land or nation must meet the following conditions:

Requirement Description
Minimum Trusted Players The defending land must have at least one trusted member.
Land Age The land must be at least 7 days old.
Minimum Balance The land must have ₤800 or more in its land bank to be a valid war target.
Nation Membership If part of a nation, the nation’s balance and settings may determine eligibility instead.

3. Declaration Process

  1. The attacker issues a declaration with /wars declare <land>.

  2. The defender receives a notification and must accept the war to begin hostilities.

  3. If no response is given within 5 days, the declaration expires automatically.

  4. After acceptance, both sides have 24 hours of preparation time before combat starts.

  5. The server broadcasts the declaration and start of the war to all players.


4. War Shields

Certain lands and nations are automatically protected from being attacked:

  • Newly created lands/nations have a 7-day war shield.

  • Surrendered lands/nations receive a 10-day shield.

  • Voluntary surrender before combat grants a 1-day shield.

  • All participants receive a 7-day shield after any war concludes.

During an active war shield, the protected land or nation cannot be attacked or declared upon.


5. Victory Conditions

  • Each team earns points through combat and objectives.

    • +1 point per player kill

    • +5 points for capturing a flag

  • The team that reaches the required point total first wins.

    • Minimum win threshold: 35 points.

  • Upon surrender or defeat, the losing side pays a tribute to the victors (up to 50% of the loser’s land balance).


6. Additional Notes

  • Wars are enabled for both lands and nations (not nation-only).

  • Friendly fire among teammates is allowed but does not grant war points.

  • Capturing enemy land through flag placement is enabled; holding the flag for 10 minutes captures the chunk.

  • All major events (declaration, start, victory, surrender) are broadcast to the entire server.